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Weapon Guide

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Introduction (Arcuz) Edit

I realize that there were two pages on this already, but they weren't very good, so I thought I'd make a new page that was decent. Weapons are a class of equipment distinct from armor and accessories.

Stats Edit

Each weapon may have the following statistics:

  • Compose chances = grade + level + 4
  • Grade (1, 2, or 3)
  • Level (+1, +2, etc.)
  • Weight (varies with weapon)
  • Min Dmg (varies with weapon)
  • Max Dmg (varies with weapon)
  • Extra:
    • Elements (new element will overwrite old element):
      • Fire level
      • Ice level
      • Thunder level
      • Poison level
    • Crit
    • SP recover
    • HP recover
    • Drop rate
    • Atk bonus
    •  %Atk bonus
  • Required Level = ID \times 5 + 1, unless it's Tommy's Wand, in which case, it's just 1.
  • Base price:

2^{{lv1\ extras}-1} \times 600 + 2^{lv2\ extras} \times 650 + 2^{{lv3\ extras}+1} \times 700 + 2^{{lv4\ extras}+2} \times 750 +

{Min\ Dmg} \times (10+3 level +10 grade) + {Max\ Dmg}

  • Final price = Base\ price\times (1 + {Required\ Level}/50) rounded down.

Types Edit

Weapons are sorted into three types: Sword, Blade, and Axe. They share many common parameters, such as elements, weight, damage, composition, and so on. There are 10 swords, 10 blades, and 11 axes in the game. Listed are as spelled in game.

Sword Edit

Balance power and speed

Swords
ID Name Required Level Sale Price Base atk (+0) Wt. Picture
1 Long Sword 1 68 3-7 10
Long Sword Arcuz II
2 Steel Sword 6 358 15-20 22
SteelSword
3 Sword of Leader 11 699 27-33 34
SwordLeader
4 Sword of Apollo 16 1090 39-46 46
SwordApollo
5 Sword of Curse 21 1532 51-59 58
SwordCurse
6 Sword of Legend 26 2024 63-72 70
SwordLegend
7 Sword of Brave 31 2567 75-85 82
SwordBrave
8 Sword of Blood 36 3161 87-98 94
SwordBlood
9 Sword of Dark 41 3805 99-111 106
SwordDark
10 Holy Sword - Sanctifier 46 4500 111-124 118
HolySword Sanctifier

Formulas:

Min. Damage = 12 ID-24+6 level+15 grade

Max Damage = Min.\ Damage -12 + ID + 6 level+15 grade

Weight = 12 ID-2

Blade Edit

Fastest, but weakest

Blades
ID Name Required Level Sale Price Base Atk (+0) Wt. Picture
1 Simitar 1 44 2-4 6
Simitar
2 Yataghan 6 285 12-15 16
Yataghan
3 Pirates Dagger 11 568 22-26 26
PiratesDagger
4 Assassin 16 893 32-37 36
Assassin
5 Falchion of Posedon 21 1260 42-48 46
FalchionOfPosedon
6 Twilight of the Gods 26 1670 52-59 56
TwilightOfGods
7 Falchion of Rune 31 2122 62-70 66
FalchionOfRune
8 Lease of Death 36 2616 72-81 76
LeaseOfDeath
9 Falchion of Haemophilus 41 3152 82-92 86
FalchionOfHaemophilus
10 Devil Falchion - Terminater 46 3730 92-103 96
DevilFalchion Terminater

Formulas:

Min Damage = 10 ID - 23 + 6 level+15 grade

Max Damage = Min\ Damage -14 + ID + 6 level+15 grade

Weight = 10 ID-4

Axe Edit

Strongest, but slowest

Axes
ID Name Required Level Sale Price Base atk (+0) Wt. Picture
1 Hatchet 1 91 4-10 15
Hatchet
2 Steel Axe 6 455 19-27 30
SteelAxe
3 Axe of Orc 11 883 34-44 45
AxeOrc
4 Axe of Berserk 16 1374 49-61 60
AxeBerserk
5 Axe of Warrior 21 1928 64-78 75
AxeWarrior
6 Axe of Destruction 26 2546 79-95 90
AxeDestruction
7 Axe of Brave 31 3227 94-112 105
AxeBrave
8 Axe of Decapitation 36 3971 109-129 120
AxeDecapitation
9 Axe of Doom 41 4779 124-146 135
AxeDoom
10 Gods Axe - Dragon Slayer 46 5650 139-163 150
GodsAxe DragonSlayer
11 Tommy's wand 1 0 0 15
Wand

Formulas:

Min Damage = 15 ID - 26 +6 level+15 grade, unless it's Tommy's Wand, which is 0.

Max Damage = Min.\ Damage + 2 ID -9 + 6 level + 15 grade, unless it's Tommy's Wand, which is 0.

Weight = 15 ID, except Tommy's Wand, which is 15.

Tommy's Wand is only sold at the merchant's shop, however, and usually for >2,000 because of upgrades. (If you can't see the animation, then please upgrade to not Internet Explorer.)

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