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Weapons are a type of equipment item distinct from armor and accessories. Any differences between both games are given as {Arcuz|Arcuz 2} or in separate formulas.

Stats[]

Each weapon has the following stats:

  • Equipment Level (0-5)
  • Grade (1-3)
  • Minimum Damage
  • Maximum Damage
  • Weight
  • Composes:
    • Weapon Elements (mutually exclusive, switching wont affect other composes):
      • Small Fire Crystal + Small Fire Crystal = Fire Element, highest elemental damage
      • Small Water Crystal + Small Water Crystal = Ice Element, slows enemy movement speed
      • Small Water Crystal + Small Wind Crystal = Thunder Element, chance to stun enemies
      • Small Wind Crystal + Small Earth Crystal = Poison Element, inflicts damage over time
    • Small Earth Crystal + Small Earth Crystal = Crit. Rate, increases the odds of landing a critical strike, which does double damage.
    • Small Fire Crystal + Small Wind Crystal = Passive SP recovery rate increases.
    • Small Wind Crystal + Small Wind Crystal = Passive HP recovery rate increases.
    • Small Water Crystal + Small Earth Crystal = Drop Rate, increases the drop rate.
    • Small Fire Crystal + Small Earth Crystal = Attack Bonus, flat damage bonus
    • Small Fire Crystal + Small Water Crystal = % Attack Bonus, calculated off your attack stat in the character panel.
  • Price=(1+[Required Level]/50)*([(2^([Number of level 1 composes]-1)*600)if there are level 1 composes]+[(2^[Number of level 2 composes]*650)if there are level 2 composes]+[(2^([Number of level 3 composes]+1)*700)if there are level 3 composes]+[(2^([Number of level 4 composes]+2)*750)if there are level 4 composes]+([Minimum Damage]*(20+3*[Equipment Level]+10*([Grade]-1))+[Maxiumum Damage])*{1|0.7})

Weapons in Arcuz[]

There are three types of weapons in Arcuz: Swords, Blade, and Axes. Futhermore you can not wield weapons beyond ID 7 and not acquire weapons beyond ID 8 in the main game, except Tommy's wand.

  • Compose Points=[Grade]+[Equipment Level]+4
  • Required Level=5*[ID]+1, except Tommy's Wand which is 1.

Blades[]

  • Minimum Damage=10*[ID]+6*[Equipment Level]+10*[Grade]-8
  • Maximum Damage=11*[ID]+6*[Equipment Level]+10*[Grade]-7
  • Weight=10*[ID]-4
ID Name Required Level Price Base Attack Wt. Picture
1 Scimitar 1 44 2-4 6
Scimitar
2 Yataghan 6 285 12-15 16
Yataghan
3 Cutlass 11 568 22-26 26
PiratesDagger
4 Assassin 16 893 32-37 36
Assassin
5 Falchion of Poseidon 21 1260 42-48 46
FalchionOfPosedon
6 Twilight of the Gods 26 1670 52-59 56
TwilightOfGods
7 Falchion of Rune 31 2122 62-70 66
FalchionOfRune
8 Lease of Death 36 2616 72-81 76
LeaseOfDeath
9 Falchion of Haemophilus 41 3152 82-92 86
FalchionOfHaemophilus
10 Devil Falchion - Terminater 46 3730 92-103 96
DevilFalchion Terminater

Swords[]

  • Minimum Damage=12*[ID]+6*[Equipment Level]+10*[Grade]-9
  • Maximum Damage=13*[ID]+6*[Equipment Level]+10*[Grade]-6
  • Weight=12*[ID]-2
ID Name Required Level Price Base Attack Wt. Picture
1 Long Sword 1 68 3-7 10
Long Sword
2 Steel Sword 6 358 15-20 22
SteelSword
3 Sword of Leader 11 699 27-33 34
SwordLeader
4 Sword of Apollo 16 1090 39-46 46
SwordApollo
5 Sword of Blight 21 1532 51-59 58
SwordCurse
6 Sword of Legend 26 2024 63-72 70
SwordLegend
7 Sword of Brave 31 2567 75-85 82
SwordBrave
8 Sword of Blood 36 3161 87-98 94
SwordBlood
9 Sword of Dark 41 3805 99-111 106
SwordDark
10 Holy Sword - Sanctifier 46 4500 111-124 118
HolySword Sanctifier

Axes[]

  • Minimum Damage=15*[ID]+6*[Equipment Level]+10*[Grade]-11, except Tommy's Wand which is 0.
  • Maximum Damage=17*[ID]+6*[Equipment Level]+10*[Grade]-7, except Tommy's Wand which is 0.
  • Weight=15*[ID], except Tommy's Wand which is 15.
ID Name Required Level Price Base Attack Wt. Picture
1 Hatchet 1 91 4-10 15
Hatchet
2 Steel Axe 6 455 19-27 30
SteelAxe
3 Axe of Orc 11 883 34-44 45
AxeOrc
4 Axe of Berserk 16 1374 49-61 60
AxeBerserk
5 Axe of Warrior 21 1928 64-78 75
AxeWarrior
6 Axe of Destruction 26 2546 79-95 90
AxeDestruction
7 Axe of Brave 31 3227 94-112 105
AxeBrave
8 Axe of Decapitation 36 3971 109-129 120
AxeDecapitation
9 Axe of Doom 41 4779 124-146 135
AxeDoom
10 Gods Axe - Dragon Slayer 46 5650 139-163 150
GodsAxe DragonSlayer
11 Tommy's wand 1 0 0 15
Wand

Weapons in Arcuz II[]

There are three types of weapons in Arcuz II: Swords, Blades, and Axes. Additionally a player can learn to dual-wield weapons via the dual wielding proficieny skill, which results in being able to wield any two weapons, resulting greatly increased attack speed and greatly reduced power. Availble Levels above between 61 and 120 are displayed as X0, X1, X2 etc. as the equipment switches every level. The following formulas use {blade|sword|axes} to indicate variables between different weapon types.

  • Weapon Damage:
    • e0=456
    • en=en-1+[(40+en-1*0.01)rounded down]
    • Sum up till: n=[Required Level]→[Base Hit Points]
    • [Base Damage]=[([([Base Hit Points]*0.3)rounded down]*0.8*{0.8|0.9|1})rounded down]
    • [Minumum Damage]=[Base Damage]+[([Base Damage]*0.04*[Equipment Level])rounded down]+[([Base Damage]*0.1*([Grade]-1))rounded down]
    • [Maximum Damage]=[([Base Damage]*{1.02|1.1|1.35})rounded down]+[([Base Damage]*0.04*[Equipment Level])rounded down]+[([Base Damage]*0.1*([Grade]-1))rounded down]
  • Compose Points=[(3.5*[Grade]-0.5)rounded down]; Set Items will have 0.
  • Weight={6|10|15}+[((([Required Level]- 1)/5)+1)rounded down]*{2|3|5}

Blades[]

Blades excel in attack speed, but lack power.

Name Levels Picture
Scimitar 1-5
Blade1
Yataghan 6-10
Blade2
Cutlass 11-15
Blade3
Shredder 16-20;X0
Blade4
Riptide Falchion 21-25;X1
Blade5
Doombringer 26-30;X2
Blade6
Runeblade 31-35;X3
Blade7
Revenant's Blade 36-40;X4
Blade8
Impaler 41-45;X5
Blade9
Acid Fang 46-50,X6
Blade10
Soul Reaver 51-55;X7
Blade11
Devil's Falchion 56-60;X8
Blade12
Star Prism X9
Blade13

Swords[]

Swords balance power and attack speed.

Name Levels Picture
Long Sword 1-5
Sword1
Steel Sword 6-10
Sword2
Noble Sword 11-15
Sword3
Sword of Apollo 16-20;X0
Sword4
Cursed Sword 21-25;X1
Sword5
Blood Reaper 26-30;X2
Sword6
Sword of Legend 31-35;X3
Sword7
Sword of Destiny 36-40;X4
Sword8
Sword of Chaos 41-45;X5
Sword9
Red Dragon Sword 46-50,X6
Sword10
Storm Seeker 51-55;X7
Sword11
Holy Sword 56-60;X8
Sword12
Archangel's Blade X9
Sword13
The Yitian Sword 105;110;115;120
Sword14

Axes[]

Axes excel in power, but lack attack speed.

Name Levels Picture
Hatchet 1-5
Axe1
Steel Axe 6-10
Axe2
Axe of Orc 11-15
Axe3
Skull Cleaver 16-20;X0
Axe4
Great Axe 21-25;X1
Axe5
Sundering Axe 26-30;X2
Axe6
Vanguard Axe 31-35;X3
Axe7
Decapitator 36-40;X4
Axe8
Astral Axe 41-45;X5
Axe9
Hama's Axe 46-50,X6
Axe10
Black Axe 51-55;X7
Axe11
Dragon Slayer 56-60;X8
Axe12
Ice Wedge X9
Axe13
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