Arcuz Wiki
Register
Advertisement

Armor is a type of equipment item distinct from weapons and accessories. Shields are a type of armor.

Stats[]

Each armor has the following stats:

  • Equipment Level (0-5)
  • Grade (1-3)
  • Defense
  • Weight
  • Composes:
    • Small Fire Crystal + Small Fire Crystal = SP Bonus, increase your total SP.
    • Small Water Crystal + Small Water Crystal = HP Bonus, increase your total HP.
    • Small Water Crystal + Small Wind Crystal = HP on kill, regain some HP when killing an enemy.
    • Small Fire Crystal + Small Wind Crystal = SP on kill, regain some SP when killing an enemy.
    • Small Earth Crystal + Small Earth Crystal = Defense Bonus, flat defense bonus
    • Small Wind Crystal + Small Earth Crystal = % Defense Bonus, calculated off your defense stat in the character panel.
    • Small Wind Crystal + Small Wind Crystal = Crit. Rate, increases the odds of landing a critical strike, which does double damage.
    • Small Fire Crystal + Small Water Crystal = Magic Resistance, increases the odds of entirely nullifiying a magic attack.
    • Small Water Crystal + Small Earth Crystal = Drop Rate, increases the drop rate.
    • Small Fire Crystal + Small Earth Crystal = Block Rate, increases the odds of entirely nullifiying a melee attack. (Shield only)

Armor in Arcuz[]

  • Compose Points=[Grade]+[Equipment Level]+4
  • Required Level=5*[ID]+1, except the hats with the IDs 11-16, where it's just 1.
  • Price=(1+[Required Level]/50)*([((2^([Number of level 1 composes]-1)*600)if there are level 1 composes]+[(2^[Number of level 2 composes]*650)if there are level 2 composes]+[(2^([Number of level 3 composes]+1)*700)if there are level 3 composes]+[(2^([Number of level 4 composes]+2)*750)if there are level 4 composes]+[Defense]*(30+6*[Equipment Level]+20*([Equipment Grade]-1)))

Shield[]

  • Defense=3+([ID]-1)*10 + 4*[Equipment Level]+6*[Grade]
  • Weight=8*[ID]+8
  • Block Chance=5+2*[Equipment Level]+10*([Grade]-1)+3*[Block Compose Level]
ID Name Required Level Price Base Defense Wt. Picture
1 Targe 1 275 9 16
Targe
2 Steel Shield 6 638 19 24
SteelShield
3 Shield of Fighter 11 1061 29 32
ShieldOfFighter
4 Shield of Knight 16 1544 39 40
ShieldOfKnight
5 Shield of King Kong 21 2087 49 48
ShieldOfKingKong
6 Shield of Legend 26 2690 59 56
ShieldOfLegend
7 Shield of Centaurus 31 3353 69 64
ShieldOfCentaurus
8 Shield of Gold 36 4076 79 72
ShieldOfGold
9 Shield of Ancient 41 4859 89 80
ShieldOfAncient
10 Shield of Universe 46 5702 99 88
ShieldOfUniverse

Body Armor[]

  • Defense=(3+([ID]-1)*12+5*[Equipment Level])*((Grade-1)/2+1)
  • Weight=8+[[ID]+10
ID Name Required Level Price Base Defense Wt. Picture
1 Coat Armor of Traveller 1 91 3 18
CoatTraveller
2 Coat Armor of Adventurer 6 504 15 28
CoatAdventurer
3 Coat Armor of Ranger 11 988 27 38
CoatRanger
4 Leather Armor of Fighter 16 1544 39 48
LeatherFighter
5 Leather Armor of Brave 21 2172 51 58
LeatherBrave
6 Armor of Spirit 26 2872 63 68
ArmorSpirit
7 Armor of Knight 31 3645 75 78
ArmorKnight
8 Jade Armor 36 4489 87 88
JadeArmor
9 Dark Armor 41 5405 99 98
DarkArmor
10 Armor of Red Dragon 46 6393 111 108
ArmorRedDragon
11 Armor of Blue Dragon 51 7453 123 118
ArmorBlueDragon
12 Gold Armor 56 8586 135 128
GoldArmor

Helmet[]

  • Defense=0 if [ID]>10, otherwise (3+([ID]-1)*5)+3*[Equipment Level]+5*[Grade]
  • Weight=0 if [ID]>10, otherwise [ID]+2
ID Name Required Level Price Base Defense Wt. Picture
1 Felt Hat 1 244 8 3
FeltHat
2 Hat of Fighter 6 436 13 4
HatFighter
3 Cap of Ranger 11 658 18 5
HatRanger
4 Cap of Orc 16 910 23 6
CapOrc
5 Helmet of Spirit 21 1192 28 7
HelmetSpirit
6 Helmet of Knight 26 1504 33 8
HelmetKnight
7 Helmet of Legend 31 1846 38 9
HelmetLegend
8 Helmet of Warload 36 2218 43 10
MaskWarload
9 Mask of Magic 41 2620 48 11
MaskMagic
10 Mask of Ancient 46 3052 53 12
MaskAncient
11 Bowknot 1 0 0 0
BowKnot
12 Lucky Rose 1 0 0 0
LuckyRose
13 Pilot Goggle 1 0 0 0
PilotGoggle
14 Mask of Mystery 1 0 0 0
MaskMystery
15 Pumpkin Helmet 1 0 0 0
PumpkinHelmet
16 Santa Hat 1 0 0 0
SantaHat

Glove[]

  • Defense=2+([ID]-1)*3+3*[Equipment Level]+4*([Grade]-1)
  • Weight=2*[ID]
ID Name Required Level Price Base Defense Wt. Picture
1 Leather Glove 1 61 2 2
LeatherGlove
2 Apprentice Glove 6 168 5 4
ApprenticeGlove
3 Glove of Fighter 11 292 8 6
GloveFighter
4 Glove of Magic 16 435 11 8
GloveMagic
5 Glove of Knight 21 596 14 10
GloveKnight
6 Glove of Attack 26 775 17 12
GloveAttack
7 Glove of Mystrile 31 972 20 14
GloveMystrile
8 Heavy Glove 36 1186 23 16
HeavyGlove
9 Jade Glove 41 1419 26 18
JadeGlove
10 Gold Glove 46 1670 29 20
GoldGlove

Boots[]

  • Defense=2+([ID]-1)*5+3*[Equipment Level]+5*([Grade]-1)
  • Weight=3*[ID]+2
ID Name Required Level Price Base Defense Wt. Picture
1 Leather Boots 1 214 7 5
LeatherBoots
2 Apprentice Boots 6 403 12 8
ApprenticeBoots
3 Boots of Traveller 11 622 17 11
BootsTraveller
4 Boots of Ranger 16 871 22 14
BootsRanger
5 Boots of Fighter 21 1150 27 17
BootsFighter
6 Boots of Knight 26 1459 32 20
BootsKnight
7 Boots of Brave 31 1798 37 23
BootsBrave
8 Boots of Guardian 36 2167 42 26
BootsGuardian
9 Boots of Berserker 41 2566 47 29
BootsBerserker
10 Boots of Ares 46 2995 52 32
BootsAres

Armor in Arcuz II[]

The following formulas use {shield|body armor|helmet|glove|boots} to indicate variables between different armor types.

  • Price=(1+[Required Level]/50)*([((2^([Number of level 1 composes]-1)*600)if there are level 1 composes]+[(2^[Number of level 2 composes]*650)if there are level 2 composes]+[(2^([Number of level 3 composes]+1)*700)if there are level 3 composes]+[(2^([Number of level 4 composes]+2)*750)if there are level 4 composes]+[([Defense]*(30+6*[Equipment Level]+20*([Equipment Grade]-1))*{1|0.8|0.8|0.8|0.8})rounded down])
  • Basic Armor Stat:
    • e0=456
    • en=en-1+[(40+en-1*0.01)rounded down]
    • Sum up till: n=[Required Level]→[Base Hit Points]
    • [Base Armor]=[([([Base Hit Points]*0.25)rounded down]*{0.4|0.3|0.15|0.06|0.09})rounded down]
    • [Armor]=[Base Armor]+[([Base Armor]*{0.03|0.03|0.04|0.1|0.1}*[Equipment Level])rounded down]+[([Base Armor]*{0.1|0.1|0.1|0.3|0.3}*[Grade])rounded down]
  • Compose Points=[(3.5*[Grade]-0.5)rounded down]; Set Items will have 0.

Shield[]

  • Weight=8+[((([Required Level]- 1)/5)+1)rounded down]*5
ID Name Levels Picture
1 Targe 1-5
Shield1
2 Steel Shield 6-10
Shield2
3 Heavy Shield 11-15
Shield3
4 Knight's Shield 16-20
Shield4
5 Tower Shield 21-25
Shield5
6 Shield of Legend 26-30
Shield6
7 Centaur Shield 31-35
Shield7
8 Golden Shield 36-40
Shield8
9 Ancient Shield 41-45
Shield9
10 Meteoric Shield 46-50
Shield10
11 Blessed Shield 51-55
Shield11
12 Obsidian Shield 56-59
Shield12
13 Angelic Shield 60-120
Shield13

Body Armor[]

  • Weight=8+[((([Required Level]- 1)/5)+1)rounded down]*9
ID Name Levels Picture
1 Traveler's Armor 1-5
Body1
2 Ranger Armor 6-10
Body2
3 Combat Armor 11-15
Body3
4 Spirit Armor 16-20;X0
Body4
5 Knight's Armor 21-25;X1
Body5
6 Elven Mail 26-30;X2
Body6
7 Armor of Legend 31-35;X3
Body7
8 Golden Armor 36-40;X4
Body8
9 Azure Armor 41-45;X5
Body9
10 Crimson Armor 46-50,X6
Body10
11 Shining Armor 51-55;X7
Body11
12 Spectral Armor 56-60;X8
Body12
13 Angelic Plate X9
Body13

Helmet[]

The 10 special helmets appear at specific levels and replace the default helmet category for that level.

  • Weight=[ID]+2
ID Name Levels Picture
1 Fighter's Cap 1-5
Helmet1
2 Ranger Guard 6-10
Helmet2
3 Orc Cap 11-15
Helmet3
4 Spirit Helmet 16-20;X0
Helmet4
5 Knight's Helmet 21-25;X1
Helmet5
6 Elven Helmet 26-30;X2
Helmet6
7 Helm of Legend 31-35;X3
Helmet7
8 Golden Helmet 36-40;X4
Helmet8
9 Azure Helmet 41-45;X5
Helmet9
10 Crimson Helmet 46-50,X6
Helmet10
11 Champion's Helmet 51-55;X7
Helmet11
12 Dark Helmet 56-60;X8
Helmet12
13 Archangel Helmet X9
Helmet13
14 Xiake Hat Every 7th level,

except 77 and 119

Helmet14
15 Bownot Every 11th level
Helmet15
16 Goggles 17;34;68;85;119
Helmet16
17 Mask of Magic 23;46;69;92;115
Helmet17
18 Ancient Circlet 29;58;87;116
Helmet18
19 Mask of Mystery 37;74;111
Helmet19
20 Crown of Truth 41,82
Helmet20
21 Immortal Visage 47;94
Helmet21
22 Pumpkin Head 51;102
Helmet22
23 Santa's Hat 61
Helmet23

Glove[]

  • Weight=[((([Required Level]- 1)/5)+1)rounded down]*2
ID Name Levels Picture
1 Leather Gloves 1-5
Glove1
2 Fighter Gloves 6-10
Glove2
3 Magician's Gloves 11-15
Glove3
4 Hero's Gloves 16-20;X0
Glove4
5 Gauntlets 21-25;X1
Glove5
6 Elven Gloves 26-30;X2
Glove6
7 Legendary Gloves 31-35;X3
Glove7
8 Golde Gloves 36-40;X4
Glove8
9 Azure Gloves 41-45;X5
Glove9
10 Crimson Gloves 46-50,X6
Glove10
11 Shining Gauntlets 51-55;X7
Glove11
12 Dark Fists 56-60;X8
Glove12
13 Angelic Gloves X9
Glove13

Boots[]

  • Weight=1+[((([Required Level]- 1)/5)+1)rounded down]*2
ID Name Levels Picture
1 Leather Boots 1-5
Boots1
2 Travelling Boots 6-10
Boots2
3 Ranger Boots 11-15
Boots3
4 Hero's Boots 16-20;X0
Boots4
5 Knight Boots 21-25;X1
Boots5
6 Sentry Boots 26-30;X2
Boots6
7 Boots of Legend 31-35;X3
Boots7
8 Golden Boots 36-40;X4
Boots8
9 Berserker Boots 41-45;X5
Boots9
10 Spiked Boots 46-50,X6
Boots10
11 Shining Boots 51-55;X7
Boots11
12 Dark Boots 56-60;X8
Boots12
13 Boots of Archangel X9
Boots13
Advertisement