Composition is key feature of the game. It allows you to improve your equipment with bonus effects. You can access the composition window by talking to Susan. Composition requires materials in the form of 2 crystals and 1 stone, what effect you get depends on what types of crystals you use and on what type of equipment you use them on. For more detailed information on composes, press the ?-Button in Susan's composing window or see here.
Useful Composition Effects[]
Weapons[]
- Element: Regardless of which element you pick, there is no greater damage modification, as they are mutually exclusive. Here is rating of them in order from best to worst:
- + = Thunder Element: Third highest damage. Your enemies may be stunned. Probably the best element overall, since its stunning property will disable enemies entirely. Makes it much easier to deal with large numbers of enemies. Stunned enemies can be killed multiple times, triggering HP and SP on kill composes many times over.
- + = Poison Element: Fourth highest damage. Enemies will be poisoned. Due to the way poison's damage ticks work, you can get a little bonus healing from HP and SP on kill composes. Enemies that die from poison will also award full experience regardless of level difference.
- + = Fire Element: Highest damage. Has no additional effects.
- + = Ice Element: Second higehst damage. Slows enemies movement speed. The slow does really help during fights, unless you are forced to run away.
- + = % Attack Bonus: The second best damage modification on weapons.
- + = Critical Hit: The third best damage modification on weapons.
- + = Attack Bonus: The fourth best damage modification on weapons.
Armor[]
- + = HP on kill: The only working healing modification in the entire game, but you will still need potions.
- + = SP on kill - The best modification in the entire game to get earlyon. Having SP readily avaible makes the game a lot easier.
- + = Block Rate (Shield only): A very good defensive modification exclusive to shields.
- + = Magic Resistance: The best defensive modification in the entire game, since magic is very dangerous and powerful.
- + = Critical Hit: The only offensive modification for armor.
Accessories[]
- + = % Defense Bonus: The only defensive modification for accessories
- + = % Attack Bonus: The best offensive modification for accessories
- + = Critical Hit: The second best offensive modification for accessories
- + = SP Regen: A good lategame modification for SP maintenance.
Getting Good Items for a Playthrough[]
Quest Reward Items[]
Many quests in the game provide you with items that already have composes on them. Some of them can also be made quite good overall, if properly composed futher. Here is a list in the order you usually get them in:
Other Items[]
The quest rewards provide you with a good weapon, glove, helmet and boots. This leaves all accessories, a body armor and a shield to complete a players gear. For accessories it should be noted that tier 7 accessories, availble above level 31, have 7 compose points, so if you buy some from chung and then craft them, you can usually get everything you want on them. For a body armor just buy a good one from chung at level 31+ and craft it up. Blue and golden shields have much larger basic block rate. Even a lesser level-tier shield can be preferable due to this, so be on the lookout for blue and golden shields and keep them. This is also why the shield crafted for the quest cant really compete, since you wouldn't want to waste compose points on % Defense on a blue or golden shield.
Weapon Choice[]
Since you get the Assasin so early and blades have the best attack speed overall, which means you get to abuse damage stun the most and thus avoid getting hit, blades are definitly the easiest weapon to use. The Poison Element in conjunction with the high attack speed will also give you many double procs on Hp/Sp on kill effects, giving you lots of regeneration. Swords are useable in terms of their basic attack speed and hitbox, but they are not as easy to use. The Sword of Apollo you get from the quest has a massive damage output due to it's Fire Element.. Axes are just horrible. Their attack speed is just way too slow.
Recommended Compositions for a Playthrough[]
It is highly recommended to compose some SP on kill earlyon, preferably on the Leather Glove from the quest. This modification makes the earlygame much more relaxed. You get a second free SP on kill later from the Pilot Goggle. Together these should keep your skill points high and your skills ready to use. Making any other composes in the earlygame is generally a waste of material, since you won't keep most of your items for the rest of the game. For the rest of the game it is generally adviseable to pile up offensive modifications as best you can, as you will need all the damage you can get, on items that you intend to keep for the rest of the game. Defensive modifications arent that nessesary since Holy Light and All Stat Up will give you so much natural defensive capabilities, that you wont need even more. It also does not help that % Attack Bonus and Magic Resistance use the same materials, so that you will always have to pick between the two, if you have the materials. Level 4 Composes should be avoided in general, they are very expensive and prone to failure which kills every other compose on the item. The only exception is the weapon element, because in this case the power of the compose scales exponentially with the compose's level, meaning there is a very significant difference between level 3 and 4, which makes the risk at least worth considering.