There are 2 types of skills in Arcuz: Active skills and passive skills. Passive skills will provide a permanent bonus and will always be active. Active skills can be dragged into corresponding hotbar and then be used with the corresponding key. They have a cooldown and cost SP to use. Moreover Arcuz 2 has a all skills of Arcuz with changes names, but it also has a lot of new skills. Arcuz also features set skills, where equipping a decicated set of items will grant you an exclusive skill.
Skills in Arcuz[]
Passive Skills[]
Icon | Skill Name | Point Cap | Unlock Requirements | Effect | Notes |
---|---|---|---|---|---|
Proficiency of Falcion | 18 | Level 1-35 (every second level) | Gives +10 Damage and slightly increased attack speed per point spent with Falcions. | Moderately useful earlyon, inferior later. | |
Proficiency of Axe | 18 | Level 1-35 (every second level) | Gives +10 Damage and slightly increased attack speed per point spent with Axes. | Moderately useful earlyon, inferior later. | |
Proficiency of Sword | 18 | Level 1-35 (every second level) | Gives +10 Damage and slightly increased attack speed per point spent with Swords. | Moderately useful earlyon, inferior later. | |
Finality of Falcion | 9 | Adds a stronger Final attack after every 4th melee attack with a Falcion. +20% Damage per point spent. | Detrimental due to the charging animation, leaves you open for attacks. | ||
Finality of Axe | 9 | Adds a stronger Final attack after every 4th melee attack with an Axe. +20% Damage per point spent. | Detrimental due to the charging animation, leaves you open for attacks. | ||
Finality of Sword | 9 | Adds a stronger Final attack after every 4th melee attack with a sword. +20% Damage per point spent. | Detrimental due to the charging animation, leaves you open for attacks. | ||
Improve loading | 10 | Level 5 | Gives +50 weight additional carrying capacity per point spent. | Useless, just invest some strenght. | |
Counterattack | 10 | Level 15 | Gives the player a +5% per point spent chance to block an incoming hit from a nonmagical enemy and activate the Berserk Skill in reponse. Casts Berserk Level 1 or equivalent to the players investment into the Beserk skill. | Inferior to the Berserk Skill in every way. Since Berserk is nearly permanent at level 3, there is no reason to ever use this. | |
Increase HP & SP Recovery speed | 10 | Level 10 | Gives +1 HP Recovery and +1 SP Recovery per point spent. | SP Regeneration is good lategame, but may be better acquired by compose. | |
Increase all attributes | 10 | Level 20 | Gives +5 points on all 4 attributes per point spent. | Best passive skill ingame, due to the sheer amount of stats you get. |
Active Skills[]
Icon | Skill Name | Point Cap | Unlock Requirements | Cooldown, SP Cost | Effect | Notes |
---|---|---|---|---|---|---|
Specialty of Falcion | 3 | Finality of Falcion/3 | 200 frames, 25/28/30 SP | Quickly executes 6/9/12 hits to enemies infront of you. Falcion only. | Useless, because the Finalities are detrimental to play. | |
Specialty of Axe | 3 | Finality of Axe/3 | 200 frames, 25/28/30 SP | Leaps into the air to smash down and damage all enemies around you for +20%/+40%/+60% damage. Axe only. | Useless, because the Finalities are detrimental to play. | |
Specialty of Sword | 3 | Finality of Sword/3 | 200 frames, 25/28/30 SP | Lunges forward, dealing +20%/+40%/+60% damage to all enemies in your path. Swords only. | Useless, because the Finalities are detrimental to play. | |
Hurricane I | 3 | Level 5 | 250 frames, 20/30/40 SP | Spins arounds hitting all enemies around you for +20%/+40%/+60% damage. | Spammable in Combat, Damage immunity while cast. | |
Hurricane II | 3 | Level 15
Hurricane I=3 |
300 frames, 40/50/60 SP | Spins around hitting all enemies around you twice for +120%/+140%/+160% damage total. | Spammable in Combat, Damage immunity while cast. | |
Blade Storm | 3 | Level 25
Hurricane II=3 |
2600/2800/ 3000 frames, 70%/80%/90% SP | Continously spin at half movement speed, damaging all enemies around you for 100/200/300 frames. | Very good clearing tool, Damage immunity while cast, beware of thunder centaurs canceling it with their charge attack though. | |
Energy Wave | 3 | Level 5 | 180/160/140 frames, 25/35/50 SP | Shoots an Energy Wave into the direction your are facing, dealing +5%/+10%/+15% nonelemental damage to enemies. | Hard to hit since enemies usually swarm you. | |
Magic Wave | 3 | Level 15
Energy Wave=3 |
180/160/140 frames, 80/100/120 SP | Shoot a Magic Wave into the direction your are facing, dealing +10%/+20%/+30% elemental damage to enemies. Requires a weapon element. Different for all elements. | Hard to hit since enemies usually swarm you. | |
Big Bang | 3 | Level 25
Magic Wave=3 |
2700/2750/2800 frames, 80%/90%/100% SP | Hit all enemies onscreen for +200%/+350%/+500% Damage. | Hard to use effectively lategame without being cancelled by a thunder enemy. | |
Berserk | 3 | Level 5, 10, 15 | 800/1000/1200 frames, 40/45/50 SP | Doubles damage taken and dealt for 350/700/1050 frames. | Very good damage booster, worth the risk. | |
Speedup | 3 | Level 10, 15, 20 | 1400/2100/ 2800 frames, 50/55/60 SP | Doubles movement speed and attack speed for 350/700/1050 frames. | Very good against bosses. Also good for general combat and movement. | |
Holy Light | 3 | Level 20 | 10500 frames, 180 SP | Gives 30%/65%/100% increased HP/SP and a chance of 30%/65%/100% to revive upon death for 5/10/15 minutes or until triggered/death. | Effectively doubles your defenses and makes skills more spammable. |
Skills in Arcuz 2[]
Passive Skills[]
Active Skills[]
Icon | Skill Name | Point Cap | Unlock Requirements | Cooldown, SP Cost | Effect | Notes |
---|---|---|---|---|---|---|
Falcion Flurry | 3 | Finality of Falcion/3 | 200/150/100 frames, 120/140/160 SP | Quickly executes multiple hits to enemies infront of you for 400%/700%/1000% damage. Falcion only. | Good execution/burst tool for falcions | |
Axe Reaper | 3 | Finality of Axe/3 | 200/150/100 frames, 120/140/160 SP | Leaps into the air to smash down and damage all enemies around you for 300%/400%/550% damage. Axe only. | Good for dps. Combos with Axe Final Blow. Use it at the end of every basic attack combo. | |
Sword Lunge | 3 | Finality of Sword/3 | 200/150/100 frames, 120/140/160 SP | Lunges forward, dealing 250%/350%/450% damage to all enemies in your path. Swords only. | Good for dps. Combos with Sword Final Blow. Use it at the end of every basic attack combo. | |
Hurricane I | 3 | Level 5, 8, 11 | 250 frames, 120/140/160 SP | Spins arounds hitting all enemies around you for 160%/180%/220% damage. | Spammable in Combat, Damage immunity while cast. | |
Hurricane II | 3 | Level 15, 18 , 21
Hurricane I=3 |
300 frames, 180/200/220 SP | Spins around hitting all enemies around you twice for 320%/360%/440% damage total. | Spammable in Combat, Damage immunity while cast. | |
Blade Storm | 3 | Level 25, 28, 31
Hurricane II=3 |
2600/2800/ 3000 frames, 80%/85%/90% SP | Continously spin at half movement speed, damaging all enemies around you for 3/5/8 seconds. | Very good clearing tool, Damage immunity while cast, combos well with Summon Storm. | |
Summon Storm | 3 | Level 45, 48, 51
Blade Storm=3 |
2700/2750/2800 frames, 88%/92%/96% SP | Summon a storm, that follows your coursor damaging enemies in it for 8/12/16 seconds | Very good clearing tool, combos well with Blade Storm if used first. | |
Force Wave | 3 | Level 5, 8 ,11 | 180/160/140 frames, 200/220/260 SP | Shoots an Energy Wave into the direction your are facing, dealing 10%/20%/35% nonelemental damage to enemies. | Hard to hit since enemies usually swarm you. | |
Elemental Wave | 3 | Level 15, 18, 21
Force Wave=3 |
180/160/140 frames, 230/260/300 SP | Shoot a Magic Wave into the direction your are facing, dealing 120%/140%/180% elemental damage to enemies. Requires a weapon element. Different for all elements. | Hard to hit since enemies usually swarm you. | |
Force Globe | 3 | Level 25, 28, 31
Elemental Wave=3 |
2700/2750/2800 frames, 90%/96%/99% SP | Hit all enemies onscreen for 400%/750%/1000% Damage. | Since enemies lategame have so much health, this skill is somewhat underwhelming. | |
Meteor Storm | 3 | Level 45, 48, 51
Force Globe=3 |
2700/2750/2800 frames, 99% SP | Stand still and summon magic projectiles that rain down on enemies onscreen for 9/12/16 second. | Really underwhelming, doesnt hit enemies consistently and for enough damage to be worthwhile | |
Dash | 3 | Cross Slash≥1 | 50/35/10 frames, 60/70/90 SP | Dash forward a short distance. Requires dual-wielding weapons. | Good to avoid traps, too expensive for general movement. | |
Backstab I | 3 | Dash≥1 | 180/160/140 frames, 90/110/140 SP | Instantly appear behind the closest enemy and attack once for 120%/140%/175% damage. Requires dual-wielding weapons. | A quick execution tool for dual wield. | |
Backstab II | 3 | Backstab I=3 | 200/180/160 frames, 180/200/220 SP | Instantly appear behind the closest enemy and attack thrice for 120%/140%/175% damage. Requires dual-wielding weapons. | A quick execution tool for dual wield. | |
Backstab III | 3 | Backstab II=3 | 320/300/280 frames, 700/750/800 SP | Instantly appear behind the closest enemy and attack six times for 120%/140%/175% damage. Requires dual-wielding weapons. | A quick execution tool for dual wield. | |
Deflection | 3 | Level 6, 7, 9
Master of Defense≥1 |
60/40/22 SP | Completely blocks any damage and recovers some HP and SP if timed perfectly to the hit. Damages armor if used to block a melee attack. Requires a shield. | Very hard to get the timing right, but potentially broken if you are good enough. | |
Shield Bash I | 3 | Level 15, 17, 19
Deflection≥1 |
200 frames, 100/110/120 SP | Hit your enemy once with your shield for 120%/140%/175% damage, knocking them back and dealing heavy damage to armor. Requires a shield. | There are better ways to break armor and better offensive skills. | |
Shield Bash II | 3 | Level 25, 27, 29
Shield Bash I=3 |
300 frames, 160/180/200 SP | Hit your enemy twice with your shield for 240%/280%/320% damage total, knocking them back and dealing heavy damage to armor. Requires a shield. | There are better ways to break armor and better offensive skills. | |
Berserk | 3 | Level 5, 10, 15 | 800/1000/1200 frames, 160/180/200 SP | Doubles damage taken and dealt for 10/20/30 seconds. | Very good damage booster, worth the risk. | |
Sprint | 3 | Level 10, 15, 20 | 1400/2100/ 2800 frames, 170/190/210 SP | Doubles movement speed and attack speed for 10/20/30 seconds. | Very good against bosses. Also good for general combat and movement. | |
Life Force | 3 | Level 30, 40, 50 | 10500/13500/16500 frames, 700/100/1300 SP | Gives 30%/65%/100% increased HP, 5% reduced SP and a chance of 30%/65%/100% to revive upon death for 5/10/15 minutes or until triggered/death. | Since Diamond Angel Tears produce the same effect and lasts indefinitly, this skill is mostly useless. | |
Guardian | 3 | Level 15, 18, 21 | 2000/2200/2500 frames, 200/300/400 SP | Blocks the next 1/2/3 incoming hits completely. Lasts 40/80/120 second or until exhausted. | Completely useless. | |
Divine Blessing | 3 | Level 10, 15, 20 | 2200/2100/2000 frames, 230/240/250 SP | Your attacks deal maximum damage and increase damage to armor for 10/15/20 seconds. | Inferior to other offensive boosting skills. | |
Fire Elemental | 3 | Level 15, 18, 21 | 300/280/260 frames, 160/180/200 SP | Summons 1/2/3 Fire Elementals, that hover around you dealing fire damage to all enemies they touch. Lasts 15/20/25 seconds. | Very potent to increase dps in general combat with no drawbacks. |
Set Skills[]
Icon | Skill Name | Set Name | Set Items | Cooldown, SP Cost | Effect | Notes |
---|---|---|---|---|---|---|
Frozen Shard I | Frost Set | Axe and full armor | 300 frames, 180 SP | Leap into the air and smash down creating a ring of ice shards around you that damages all enemies around you. | Assembling any set is not feasible in casual play. | |
Frozen Shard II | Shadow Set | Dual swords and full armor | 300 frames, 180 SP | Leap into the air and smash down creating 2 rings of ice shards around you that damage all enemies around you. The second ring provides extra range. | Assembling any set is not feasible in casual play. | |
Ring of Fire I | Blazing Set | Sword and full armor | 300 frames, 180 SP | Leap into the air and smash down creating a ring of fire around you that damages all enemies around you. | Assembling any set is not feasible in casual play. | |
Ring of Fire II | Zealot's Set | Dual axes and full armor | 300 frames, 180 SP | Leap into the air and smash down creating 2 rings of fire around you that damage all enemies around you. The second ring provides extra range. | Assembling any set is not feasible in casual play. | |
Flame Spirit I | Master's Set | Dual swords and full armor | 300 frames, 180 SP | Shots a fireball that explodes on impact or after a finite distance into 3 fireballs, that spread from the point of impact. | Assembling any set is not feasible in casual play. | |
Flame Spirit II | Battle Set | Axe, shield and full armor | 300 frames, 180 SP | Shots a fireball that explodes on impact or after a finite distance into 6 fireballs, that spread from the point of impact. | Assembling any set is not feasible in casual play. | |
Chain Lightning I | Lightning Set | Sword and full armor | 300 frames, 180 SP | Hit the closest enemy/object in line of sight with a lightning bolt that will keep bouncing to new targets, if the target dies/is destroyed. | Assembling any set is not feasible in casual play. | |
Chain Lightning II | Hero's Set | Sword and full armor | 300 frames, 180 SP | Hit the closest enemy/object in line of sight with a lightning bolt that will keep bouncing to new targets, if the target dies/is destroyed. This one has higher maximum bounces. | Assembling any set is not feasible in casual play. | |
Plague | Venom Set | Falcion and full armor | 300 frames, 180 SP | Shots a poisonous ball that explodes on impact causing lingering clouds of poison to appear at all enemies nearby. | Assembling any set is not feasible in casual play. | |
Toxin | Assassin's Set | Dual falcions and full armor | 300 frames, 180 SP | Summons 3 poisonous balls that spin around you once, hitting all enemies around you. | Assembling any set is not feasible in casual play. |
Kimura's Skills[]
Icon | Skill Name | Unlock Level | Effect |
---|---|---|---|
Triple Shot | 10 | Shoots three arrows in quick succession. | |
Scatter Shot I | 20 | Shoots a volley of 3 arrows. | |
Explosive Arrow | 30 | Shoots a single arrow imbued with fire magic. | |
Evasion | 40 | Increased chance to avoid enemy attacks. | |
Scatter Shot II | 50 | Shoots a volley of 5 arrows. | |
Explosive Arrow II | 60 | Shoots a volley of 3 arrows imbued with fire magic. |