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Introduction Edit

Each monster kill yields a chance of dropping an item. After this, there is another RNG that determines what is dropped. In order to determine what these rates were, the game was taken from Armor Games and reverse engineered.

Arcuz Edit

Will I Get a Drop? Edit

dropRate = Luck + External Modifiers (equip, pots, etc.)

  • You get a drop if: random(80 + dropRate) < dropRate + 10
    • Analysis: if dropRate is 0, chances are 1 in 8. If dropRate is large, chance approaches 100%
ArcuzDrop

What Do I Get? Edit

DropTree

Visual Guide to drops

  • 50% - A treasure chest:
    • 25% - Equip of some sort (any one of 11 types of items determined by another RNG)
      • Quality of items is determined by more RNG's:
        • Level:
          • 1% - Lv 4
          • 2% - Lv 3
          • 3% - Lv 2
          • 4% - Lv 1
          • 90% - Lv 0
        • Grade (affects composition times):
          • 1% - grade 3
          • 4% - grade 2
          • 95% - grade 1
        • Potential attribute bonuses:
          • Weapons, select from bonuses: Fire, Ice, Thunder, Poison, Crit, Sp Recover, Hp Recover, Drop Rate, Atk Bonus, Atk Bonus %
          • Armor, select from bonuses: % SP, %HP, Hp/kill, Sp/kill, Def. bonus, %Def. bonus, Crit, M. Resist, Drop Rate, Block chance (shields only)
            • According to game code, Shields count as armor, but with block chance attribute, making it kind of a cross between Weapons and Armor in terms of this.
          • Accessories, select from bonuses: HP recover, SP recover, %Def, %Atk, Crit, Drop rate, Extra weight
          • 33% -Weapon/shield
          • 33% - Armor
          • 33% - Accessories
        • Actual attribute bonuses:
          • 1% - Give some stat random(3)+1, give some stat 1, give some stat 1.
            • Note that this is sequential, which means one may overwrite another. Further, since weapons may not have two elements, it may overwrite that too.
          • 3% - Give some stat 1, give some stat random(2)+1
            • Again, second may overwrite first
          • 6% - Give some stat 1
          • 90% - No extra bonus
    • 25% - Potion. For potions with size variants, 2% are large, 8% are medium, 90% are small
      • 45% - Health
      • 25% - Mana
      • 10% - Rejuvenation
      • 18% - Archangel
      • 2% - Buff potion, equal chances of Alexipharmic, Defense, Attack, Magic Defense, Berserk, and Luck
    • 10% - Crystal. 2% are large, 8% are medium, 90% are small
      • Equal chances of Fire, Wind, Earth, Water
    • 8% - Return Scroll
    • 2% - Book (Stat Level)
      • 1 in 30 chance (~3.33%): Equal chance of Tome of Skill or Tome of Experience (500 exp)
      • Otherwise (~96.67%): Equal chance of Strength, Agility, Constitution, and Luck
    • 3% - Stone. 2% are Holy, 8% are Soul, 90% are Blessing
    • 27% - Nothing
  • 50% - coins:
    • 10 + random(level) + level * (random(3) + 1)
    • Thresholds:
      • Lv1: 11-13 coins
      • Lv2: 12-17 coins
      • Lv5: 15-29 coins
      • Lv10: 20-49 coins
      • Lv20: 30-89 coins
      • Lv30: 40-129 coins
      • Lv35: 45-149 coins

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