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Overview Edit

Armor is a class of equipment distinct from Weapons and Accessories. Shields are a type of armor.

Stats Edit

Each armor may have the following stats:

  • Compose chances = grade + level
  • Level (+1, +2, etc.)
  • Grade (1, 2, or 3)
  • Defense
  • Weight
  • Extras:
    •  %SP Bonus
    •  %HP Bonus
    • HP/kill
    • SP/kill
    • Def bonus
    •  %Def bonus
    • Crit
    • Magic resistance
    • Drop Rate
    • Block Chance (Shields only)
  • Required Level
  • Pricing:
    • Base price: 2^([# of lv1 extras]-1)*600 + 2^([# of lv2 extras])*650 + 2^([# of lv3 extras]+1)*700 + 2^([# of lv4 extras]+2)*750 + Def*30 + Def*level*6 + Def*(grade - 1)*20
    • Final price: [Base Price] + [Base Price]*[Required Level]/50 rounded down.

Types Edit

Wear Edit

Body Armor
ID Name Req. Lvl Sale Price Def Wt. Picture
1 Coat Armor of Traveller 1 91 3 18
CoatTraveller
2 Coat Armor of Adventurer 6 504 15 28
CoatAdventurer
3 Coat Armor of Ranger 11 988 27 38
CoatRanger
4 Leather Armor of Fighter 16 1544 39 48
LeatherFighter
5 Leather Armor of Brave 21 2172 51 58
LeatherBrave
6 Armor of Spirit 26 2872 63 68
ArmorSpirit
7 Armor of Knight 31 3645 75 78
ArmorKnight
8 Jade Armor 36 4489 87 88
JadeArmor
9 Dark Armor 41 5405 99 98
DarkArmor
10 Armor of Red Dragon 46 6393 111 108
ArmorRedDragon
11 Armor of Blue Dragon 51 7453 123 118
ArmorBlueDragon
12 Gold Armor 56 8586 135 128
GoldArmor

Req. Level = [ID] * 5 - 4

Defense = (3 + ( [ID]-1 )*12) * ( (grade-1)/2+1 )

Weight = 8 + [ID]*10

Shield Edit

Shields
ID Name Req. Lvl Price Def Wt. Picture
1 Targe 1 275 9 8
Targe
2 Steel Shield 6 638 19 16
SteelShield
3 Shield of Fighter 11 1061 29 24
ShieldOfFighter
4 Shield of Knight 16 1544 39 32
ShieldOfKnight
5 Shield of King Kong 21 2087 49 40
ShieldOfKingKong
6 Shield of Legend 26 2690 59 48
ShieldOfLegend
7 Shield of Centaurus 31 3353 69 56
ShieldOfCentaurus
8 Shield of Gold 36 4076 79 64
ShieldOfGold
9 Shield of Ancient 41 4859 89 72
ShieldOfAncient
10 Shield of Universe 46 5702 99 80
ShieldOfUniverse

Req. Level = [ID] * 5 - 4

Defense = 3+([ID]-1)*10 + 4*level + 6*grade

Weight = 8*[ID]

Block Chance = 5 + level * 2 + (grade - 1) * 10 + (generation_parameter)*3

(Generation parameter may be story dependent. Need to verify.)

Glove Edit

Gloves
ID Name Req. Lvl Sale Price Def Wt Picture
1 Leather Glove 1 61 2 2
LeatherGlove
2 Apprentice Glove 6 168 5 4
ApprenticeGlove
3 Glove of Fighter 11 292 8 6
GloveFighter
4 Glove of Magic 16 435 11 8
GloveMagic
5 Glove of Knight 21 596 14 10
GloveKnight
6 Glove of Attack 26 775 17 12
GloveAttack
7 Glove of Mystrile 31 972 20 14
GloveMystrile
8 Heavy Glove 36 1186 23 16
HeavyGlove
9 Jade Glove 41 1419 26 18
JadeGlove
10 Gold Glove 46 1670 29 20
GoldGlove

Req. Level = [ID] * 5 - 4

Defense = 2+([ID]-1)*3 + 3*level + 4*(grade-1)

Weight = 2*[ID]

Boots Edit

Boots
ID Name Req. Lvl Sale Price Def Wt. Picture
1 Leather Boots 1 214 7 5
LeatherBoots
2 Apprentice Boots 6 403 12 8
ApprenticeBoots
3 Boots of Traveller 11 622 17 11
BootsTraveller
4 Boots of Ranger 16 871 22 14
BootsRanger
5 Boots of Fighter 21 1150 27 17
BootsFighter
6 Boots of Knight 26 1459 32 20
BootsKnight
7 Boots of Brave 31 1798 37 23
BootsBrave
8 Boots of Guardian 36 2167 42 26
BootsGuardian
9 Boots of Berserker 41 2566 47 29
BootsBerserker
10 Boots of Ares 46 2995 52 32
BootsAres

Req. Level = [ID] * 5 - 4

Defense = 2+([ID]-1)*5 + 3*level + 5*grade

Weight = 3*[ID] + 2

Helmet Edit

Helmets
ID Name Req. Lvl Sale Price Def Wt. Picture
1 Felt Hat 1 244 8 3
FeltHat
2 Hat of Fighter 6 436 13 4
HatFighter
3 Cap of Ranger 11 658 18 5
HatRanger
4 Cap of Orc 16 910 23 6
CapOrc
5 Helmet of Spirit 21 1192 28 7
HelmetSpirit
6 Helmet of Knight 26 1504 33 8
HelmetKnight
7 Helmet of Legend 31 1846 38 9
HelmetLegend
8 Helmet of Warload 36 2218 43 10
MaskWarload
9 Mask of Magic 41 2620 48 11
MaskMagic
10 Mask of Ancient 46 3052 53 12
MaskAncient
11 Bowknot 1 0 0 0
BowKnot
12 Lucky Rose 1 0 0 0
LuckyRose
13 Pilot Goggle 1 0 0 0
PilotGoggle
14 Mask of Mystery 1 0 0 0
MaskMystery
15 Pumpkin Helmet 1 0 0 0
PumpkinHelmet
16 Santa Hat 1 0 0 0
SantaHat

Req. Lv = 1 if [ID] > 10, otherwise ([ID]-1)*5+1

Defense = 0 if [ID] > 10, otherwise (3+([ID]-1)*5) + 3*level + 5*grade

Weight = 0 if [ID] > 10, otherwise [ID] + 2

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